Type
School Work
Role
UX Designer & Prototyper
Project summary
This project focused on phone addicts in public space, trying to pull them out of cocoons by creating unanticipated interactions (course theme) with their surroundings. Through fast prototyping and testing for several weeks, GOCOON was able to built and finally exhibited finally.
Brief
Public spaces nowadays are crowded with individual places: us. Constantly looking at our phones, listening to our own music, we are not a part of the public anymore. New technologies help us to feel at home anywhere, but we are home alone. What if we pushed each other to be more a part of the public and be connected, unanticipated?
Why?
We want to bring people back to the place where they actually are. We want to make people feel more involved in the real world. Creating awareness of their surroundings, including the people surrounding them, by provoking unanticipated connections.
What?
We are designing an interactive installation for the public use. A device that challenges and invites its users to make connections that they did not intend in the first place.
How?
Enable humans to break through the barricades of shared discomfort in public spaces by creating unanticipated connections, adding a third space between private and public with an interacting installation.
An explode view of the prototype
We choose phone booth to be the place where unanticipated interactions happened and built with three elements - breathe sound, chest movement and heartbeat.
The unanticipated interactions will occur when they trying to get into their cocoons. With the heartbeat connector as core interactions, we bring voice call and chest movement into our design.
When two people randomly getting into the booth, the interactions starts. LED light will turn on, intriguing people to touch and feel another people's heartbeat, chest move and his/her voice.
One of the teammate builded up the prototype.
Audiences experiencing prototype in the final exhibition.
baihongbao@outlook.com